Advanced Techniques for Computer Graphics, Multimedia and Virtual Reality
Course Instructor: Costin Boiangiu Syllabus: Document Image Analysis Systems transform “on-paper” legacy documents into digital ones in order to store, multiply, make them more accessible, and to make the content available to applications like text mining and text to speech. Students will learn about the algorithms used in processing the document: importing and preprocessing the imported image (b...
Course Instructor: Victor Asavei Syllabus: In recent years, mobile devices have become more powerful as the various hardware manufacturers are engaged in a continuous competition for market supremacy...
Course Instructor: Victor Asavei Syllabus: 3D engines appeared and evolved due to the growth of the gaming industry and are usually often called "game engines". The development of a 3D engine or usag...
Course Instructor: Alin Moldoveanu Syllabus: Nowadays, virtual reality is a complex and evolving area, including many technologies and concepts, and with a wide range of applications, ranging from ga...
Course Instructor: Andrei Pitis Syllabus: The course “Information Tools for Entrepreneurship and Technological Management” develops students’ knowledge and skills required to design and implement a t...
Course Instructor: Costin Boiangiu Syllabus: This course introduces students to three main domains: information theory, multimedia standards and multimedia communication. The first parts refers to st...
Course Instructor: Francisc Iacob Syllabus: The course contains four important parts: audio processing, images, video and multimedia authoring. For the first domain digital audio data representation ...
Course Instructor: Florica Moldoveanu Syllabus: The first part of the course presents the theory, methods (Marching Cubes, Ray-casting and others) and modern implementation techniques for visualizati...
Course Instructor: Alin Moldoveanu Syllabus: Virtual reality can be briefly defined as a set of technologies and concepts that allows the user interaction with a computer-simulated environment, wheth...
Course Instructor: Alin Moldoveanu Syllabus: Most of the models used in 3D applications (meshes, terrains, animations, textures etc.) are hand-created, using specific techniques and dedicated softwar...