Course Instructor: Alin Moldoveanu
Syllabus:
Most of the models used in 3D applications (meshes, terrains, animations, textures etc.) are hand-created, using specific techniques and dedicated software and even hardware tools. Their understanding and the ability to use them at least at a basic level is important for any 3D applications developer.
This course has a highly practical nature. Its goal is to understand the general concepts and techniques of 3D modeling not only theoretically, but mostly through hands on practice within some of the mostly known software packages currently used for such purposes (Maya).
Special emphasis is placed on developing the students' ability to optimize models, from conception to realization, according to purpose: extremely high quality rendering or realtime rendering. Also the course pays attention to understanding the connections with the artistic aspects of modeling, such as enhancing the realism of 3D models and scenes.