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Volume Data Visualization and Computer Animation techniques

Course Instructor: Florica Moldoveanu

Syllabus:

The first part of the course presents the theory, methods (Marching Cubes, Ray-casting and others) and modern implementation techniques for visualization and reconstruction of volumes from volume data (such as Computer Tomograph datasets), with important applications in medicine, archaeology, geology, biology, cultural heritage, scientific visualization. Methods of real-time visualization and reconstruction using GPU shader programs and GPGPU techniques are presented both in the lecture and in the project hours. The second part of the course presents the main Computer Animation techniques, applied in a variety of domains, from advertisements and computer games to the film production: image warping, rigid body animation, soft object animation, character animation and others. As a practical task, students must undertake a research project on one of the topics covered in the course, which has to be concluded with an application.